Monthly Archive: April 2013

Apr 26

Game of the Week: Assassin’s Creed Revelations

If  you’re going to call your game Revelations, the actual revelations should be pretty darn good.  Unfortunately, that’s not the case here. It doesn’t ruin the game, but it adds to the overall feeling of jumble that is this game.  Simply put, there are too many ideas in this game.  Everything is just sort of …

Continue reading »

Apr 19

Game of the Week: Spiderman Shattered Dimensions

If it wasn’t a comic book (game) plot, Spiderman Shattered Dimensions’ plot wouldn’t ever be taken seriously.  It’s the kind of thing a thirteen year old boy dreams up to tie the doodles together in his notebook.  However, as a device to give me different spins on Spiderman gameplay, I’ll take it. Let me get …

Continue reading »

Apr 12

Game of the Week: Super Hexagon

Super Hexagon is a strange game.  You die.  You die over and over again.  You actually fall into a rhythm of dying.  It’s not about succeeding.  It’s about surviving as long as you can.  The only controls are your left and right buttons.  Think of it like Pacman only you’re chased by the maze itself …

Continue reading »

Apr 05

Game of the Week: Nimble Quest

Nimble Quest

If you’re one of those people asking why no one ever crossed the old cellphone game snake with an 8 bit RPG, what am I saying?  People don’t ask those questions.  It’s really only the kind of thing that comes up in a brainstorming session.  However, in the case of Nimble Quest, it turns out …

Continue reading »

Apr 04

Lucasarts Memories

Disney is closing Lucasarts studios.  While I still can’t suppress a little smile when I see the Lucasarts logo at the start of a game, it’s been a long time since the glory days of the game makers.  The first Lucasarts game I played was actually a Lucasfilm Games division effort called The Eidolon.  It …

Continue reading »